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Teamsheets and their Commands
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Teamsheets and their commands
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It is highly reccomended that you use the Team sheet Maker program (TSM) made by Anton Johansson for this ESMS Plus version. That will do all the hard work in making a teamsheet and you can't go wrong with it.
Never the less, the teamsheet commands are all detailed below...
The BOTH command is no longer in use, and no longer a valid word in the teamsheet.
AGG command- this is the team aggression command. It can be between 1 and 20, The default and average is 10, so if the user doesn't use the command they will have 10.
It is used as follows:
AGG 15
1 is the lowest setting, 20 the highest, 10 the average. 10 will see the aggression as the same as in the old ESMS engine.
The SUB command has been expanded now so you can bring off the worst performer in a certain position. If its not used in conjunction with the INJURED command then you will see the worst performer, or if the worst performers are equal the lower skilled of the two come off.
Usage: SUB followed by the condition for it to be executed.
Example:
SUB MF 14 MF IF MIN = 66
SHOTS- the SHOTS command is used the same way as the SCORE command with the difference between the teams shots being used.
Usage: SHOTS
Example:
TACTIC A IF SHOTS <= -8
INJURED command. This is used so the manager can choose what happens if a player in a particular position gets injured.
Usage: INJURED
If used in a SUB command then it can be used like: SUB INJURED
Examples:
SUB DM 16 MF IF INJURED DM
TACTIC C IF INJURED FW
*NOTE*
SUB DM 16 MF IF INJURED MF
The command will only work when a MF is injured...
RED card command. This is used so the manager can choose what happens if a player in a particular position gets sent off.
Usage: RED
Example:
TACTIC D IF RED FW
YELLOW card command. This is used so the manager can choose what happens if a player in a particular position gets booked.
Usage: YELLOW
Example:
SUB 11 15 MF IF YELLOW FW
Complex orders
All of the conditions can be combined, and this is ok as long as each part of the order is correct. The IF command must be used after the instruction no matter how many orders are used.
Examples:
TACTIC A IF MIN >= 65 SCORE <= 1 SHOTS <= -9 RED FW YELLOW MF INJURED DF
TACTIC C IF MIN >= 45 SCORE >= 2 SHOTS <= 2
The hardest part is the SUB combining with the INJURED. The rest follow a very simple logic:
IF
for as many conditions as you wish
Teamsheets and their commands
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It is highly reccomended that you use the Team sheet Maker program (TSM) made by Anton Johansson for this ESMS Plus version. That will do all the hard work in making a teamsheet and you can't go wrong with it.
Never the less, the teamsheet commands are all detailed below...
The BOTH command is no longer in use, and no longer a valid word in the teamsheet.
AGG command- this is the team aggression command. It can be between 1 and 20, The default and average is 10, so if the user doesn't use the command they will have 10.
It is used as follows:
AGG 15
1 is the lowest setting, 20 the highest, 10 the average. 10 will see the aggression as the same as in the old ESMS engine.
The SUB command has been expanded now so you can bring off the worst performer in a certain position. If its not used in conjunction with the INJURED command then you will see the worst performer, or if the worst performers are equal the lower skilled of the two come off.
Usage: SUB
Example:
SUB MF 14 MF IF MIN = 66
SHOTS- the SHOTS command is used the same way as the SCORE command with the difference between the teams shots being used.
Usage: SHOTS
Example:
TACTIC A IF SHOTS <= -8
INJURED command. This is used so the manager can choose what happens if a player in a particular position gets injured.
Usage: INJURED
If used in a SUB command then it can be used like: SUB
Examples:
SUB DM 16 MF IF INJURED DM
TACTIC C IF INJURED FW
*NOTE*
SUB DM 16 MF IF INJURED MF
The command will only work when a MF is injured...
RED card command. This is used so the manager can choose what happens if a player in a particular position gets sent off.
Usage: RED
Example:
TACTIC D IF RED FW
YELLOW card command. This is used so the manager can choose what happens if a player in a particular position gets booked.
Usage: YELLOW
Example:
SUB 11 15 MF IF YELLOW FW
Complex orders
All of the conditions can be combined, and this is ok as long as each part of the order is correct. The IF command must be used after the instruction no matter how many orders are used.
Examples:
TACTIC A IF MIN >= 65 SCORE <= 1 SHOTS <= -9 RED FW YELLOW MF INJURED DF
TACTIC C IF MIN >= 45 SCORE >= 2 SHOTS <= 2
The hardest part is the SUB combining with the INJURED. The rest follow a very simple logic:
for as many conditions as you wish